

For Meier, good game design comes down, at its core, to a series of “interesting decisions”. What makes the Civilzation games so compelling? The fans are a cut above I’d know as I am one of them, having racked up 530 hours on Civilization VI since I bought it at the beginning of lockdown. And yet it took just six years for players to spend a billion cumulative hours on the fifth iteration of Meier’s engrossing Civilization series, a nation-building game that has seen them shepherding their peoples from the foundation of their first city in 4000BC to an eventual victory through military, cultural or scientific might, millions of times over. Anderson's Twitter: Dr.O ne billion hours, veteran game designer Sid Meier notes in this light and enjoyable memoir, is an unfathomable length of time. Discovering the Olmecs: An Unconventional History by David C.


We then get our minds blown about the size/scope of the El Tigre Pyramid and discuss some other Late Preclassic Maya sites. Anderson enlightens us about theories surrounding the emergence of complex civilization in Central America and then we delve into the Olmec and other Preclassic civilizations. Anderson first appeared on our show in episode 11 to talk about pseudoscience in archaeology, and we are excited to have him back on the show to discuss with us the real perpetrators of Central American megalithic structures and ceremonial centers. Anderson, to talk about the Origins of early states in Mesoamerica. On this episode of A Life In Ruins Podcast, we are joined by an early A Life in Ruins guest, Dr.
